The Story Of Fightin ‘Spirit, The Italian Game That Challenged SNK

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The Story Of Fightin: Considered one of the most impressive fighting games in the Amiga, we know more about the history of one of the landmarks of the transalpine country The journalist specialized in video games Damiano Gerli has on his personal page various interesting reports on specific elements of the history of video games and one of his specialties is finding interesting stories about the industry in his native country, Italy, both at the level of marketing and development. He has recently published a comprehensive dossier on a fleeting study called Light Shock Software, which despite only having existed for three years from ’93 to ’96, managed to leave a noticeable mark on the vast catalog of the Commodore Amiga thanks to their fighting game Fightin ‘Spirit.

Making fighting games on the 16-bit machine was not an easy task. Both external and internal memory have always been a limiting factor in bringing the arcade experience into the home, and the impressive audiovisual capabilities of the computer weren’t enough to make up for it. Fighting games also required constant disc changes by rapidly changing backgrounds and characters (five discs occupied the game at hand, for example). In the worst case, aberrations appeared like the first Street Fighter II conversion, very impressive on static screens but which turned into a nightmare when we saw it in motion; in better cases we saw games like Super Street Fighter II, more competent but inferior to what was coming out on consoles at the same time. This general difficulty and the perception that it was not a genre in high demand on computers meant that there were not as many exponents on the Amiga as on contemporary consoles, but Fightin ‘Spirit was a notable exception.