The port of the PC version of Spider-Man Remastered will include support for DLSS and ultra-wide monitor

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Spider-Man Remastered is coming to PC soon, and today the official PlayStation blog announced some new graphical features that will be available, provided that your PC can keep up with all the web traffic.

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Spider-Man will look very smooth swinging in the Big Apple, thanks to DLSS (Deep Learning Super Sampling). DLSS “enhances graphics performance with dedicated Tensor Core AI processors, which are only available in GeForce RTX GPUs, boosting frame rates with uncompromising image quality.”

If you have a lot of monitors, you’re in luck! Spider-Man Remastered will support several display modes, including NVIDIA Surround multimonitor settings, ultra-wide 21:9 format and panoramic 32 format:9. You will also be able to configure a number of graphical parameters, including SSAO, texture filtering, LoD quality, shadows, and more.

For gamers who haven’t had the chance to experience the capabilities of the DualSense controller on the PS5, the game will support adaptive trigger feedback and tactile response when you destroy the villains. This, however, will require the controller to be connected via a wire in order to use the full set of controller functions.

Insomniac’s Spider-Man games have become a huge hit: 33 million copies were sold in June. Be sure to check out today’s trailer, which demonstrates a number of features of Marvel’s Spider-Man Remastered version for PC. The spin-off game, Spider-Man: Miles Morales, will be released on PC this fall.

In our review of the PlayStation version of Marvel’s Spider-Man Remastered, we gave it 9/10 and called it “the definitive version of one of the best superhero games ever made.” The web is distributed to PCs on August 12, 2022.

Casey is a freelance writer for IGN. You can usually find him talking about JRPG on Twitter at @caseydavidmt.