Tomb Raider: Ascencion: As part of its 25th anniversary celebration of Tomb Raider, Square Enix this week released a new video showing footage of Tomb Raider: Ascension, a game that was the initial idea that later became the 2013 reboot for Tomb Raider.
It is possible to notice in the video, and the producer confirms in the description, that Tomb Raider: Ascension would try to take Lara to a more frightening adventure, even a horror one.
In the video description, Square Enix says Ascension was pushing the franchise “deep into survival horror territory”. It may seem strange, but this “exploratory phase”, as it is described, was very important in the decisions and ideas that we were later able to see in the acclaimed reboot of Tomb Raider.
According to the producer, it was through the early stages of Tomb Raider: Ascension that the team made the definitive decision to tell a story of Lara’s origins, and that the game’s focus would be on survival.
Leaving aside the more horror aspects itself, keeping a little of the suspense and focusing heavily on the survival theme and we have the unforgettable Tomb Raider of 2013.
The description doesn’t comment on this directly, but we can also notice in the video that the studio seemed to be working with the possibility of a wide open world for the game. We can see Lara riding a horse in wide regions where she seems to have a lot of freedom to decide where she wants to go.