New details about Crysis Remastered, which will be presented to the gamers with improved graphics, have emerged. According to the latest information, it will come with the most advanced depth of field and rather challenging graphic settings.
The Crysis series has many fans around the world. A revamped and updated version of the game will soon be playable on different platforms. A short introductory video of the game Crysis Remastered was accidentally released from their official Intel account recently.
The promotional video from various Twitter accounts remained on air for only 40 seconds, but this time was enough to see the longing of the big audience of the Crysis Remastered project.
Details about Crysis Remastered:
To remind you, Crysis, first released in 2007, is known as the successor of Far Cry. The game left a negative impression as it was extremely difficult to run Crysis, which debuted about two months after Xbox 360 and Halo 3. In the past five years or since Windows 10 was released, Crysis has become hard to see the game’s impact on the graphics processor unit (GPU) since it has not played well on a 64-bit operating system.
Do not think that Crysis is easy to operate since it is 13 years old. Comparison software cannot be played well due to constant crashes. However, with maximum settings in 4K, the RTX 2080 Ti can be seen with 60-70 fps using the full GPU. To put that in perspective, Doom Eternal gets 104 fps on the same graphics card as the equivalent settings, and this game was released just a month ago.
Crysis Remastered features:
It is not yet known how much Crysis Remastered will push graphics cards. However, with features like software-based ray tracing, the most advanced depth of field, and other highly challenging graphics settings, don’t expect that game to be less in demand. Crysis Remastered, which will come to PS4, Xbox One and Nintendo Switch, aims to bring the game to thousands of people.
“Crysis Remastered brings new graphics features, high quality skins, and CRYENGINE’s own hardware – and API – agnostic ray tracing solutions to PC, PlayStation, Xbox, and – for the first time – Nintendo Switch.” A statement was given.