Platinum Games is responsible for respectable titles like Bayonetta, Astral Chain, Scalebound and Wonderful 101, but it is not exactly a giant studio on the market. Therefore, it does not rule out eventually being incorporated into the equity of more consolidated companies, such as Microsoft.
However, in a recent interview with VideoGamesChronicles, studio head Atsushi Indaba revealed that he would not like Platinum to be acquired by Phil Spencer’s Xbox division, potentially closing doors for Microsoft to make an offer.
This is because this business would go against what the company currently believes. Atsushi even informs that, despite the rumors on the internet, conversations of this type never existed with the giant of Redmond, and that to be acquired by a company that limited the freedom and the creative potential of the studio would go against what they preach today.
Even if it were a possibility, we are now going on a more independent publishing path. We are not disinterested in Microsoft, but if the relationship was to work under their direction, I feel that this would be the opposite of what we are trying to do now, and would limit our possibilities. Any opportunities that limit our freedom, we will be against. ”
Remember, Platinum Games currently focuses on publicizing the remastered re-release of Wonderful 101, which finally hits the PlayStation 4, Nintendo Switch and PCs. The game was released as an exclusive for the Wii U, given the good friendship between Platinum and Nintendo. In fact, Astral Chain remains as exclusive to the Switch.
Wonderful 101 is already part of the GeForce Now catalog, Nvidia’s cloud gaming service. Despite its availability for Windows, the high cost of the adaptation meant that an Xbox One release was dropped.
What about you, what do you think of Platinum Games’ vision of creative freedom? Tell us in the comments!