Toby Fox ensures that development continues to progress well since its inception last May. Official statement. Toby Fox, author of Undertale, has published a statement to update the development status of the second episode of Deltarune, the direct sequel to said video game. Following a free first chapter for PS4, Nintendo Switch, and PC, users are now hoping to continue the story of this episodic project – development began in May.
According to Fox, there are a series of difficulties added to Deltarune that are delaying the development of the game beyond what was planned, beyond Undertale, because there are many more characters, a more elaborate (and long) script and with a greater quantity of scenarios. More ambition, in short, to turn Deltarune into a more complete work than the successful Undertale was.
At the end of the year the testing and localization process will begin
Last May he started working on Deltarune: Chapter 2, a somewhat late date compared to Chapter 1, published at the end of 2018 on the computer; Although he acknowledges that since the beginning of 2019 he began to develop it, but stopped. That roughly a year and a half has relied on planning work to establish a beginning and an end; measure the total scale to be able to work knowing the limits of the set.
There is a point to consider from the note issued by Fox, and that is that although it estimates that Deltarune: Chapter 2 will have completed its main development approximately by the end of the year, at that time the most difficult will begin: testing, translation into different languages and, finally, the adaptation of the PC version to Sony and Nintendo consoles.