Metroid Dread: The good language says that an old pot makes good food, and it may or may not show signs of lag in the process. For those who don’t know, Metroid Dread is a project started 15 years ago, in a distant 2006, still in the hands of Retro Studios, which brilliantly transposed the franchise to 3D with the Prime series.
At the time, the studio even denied involvement in creating a new 2D Metroid. The title was canceled twice – not postponed, but ended – but now, in 2021, it finally sees the longed for light of day, under the tutelage of MercurySteam, who also developed Samus Returns, the successful Metroid remake 2, for the 3DS.
Metroid Dread represents the new phase of the franchise in 2D, parallel to the work being done on Metroid Prime 4. The success of Samus Returns, released in 2017, made Nintendo turn to MercurySteam again to resurrect the Dread project. The reading that is made, marketing speaking, is that there is an audience for the traditional 2D model of the franchise.
Is the level design school, which is such a defining pillar of the series, still resounding in Metroid Dread? Let’s go to reflection.
Check out Metroid Dread’s video analysis:
Orphans of Fusion, unite
Metroid Dread is a direct sequel to Metroid Fusion, released in 2002 on the Game Boy Advance, in which the protagonist faces the threat of X, a parasite that can take the form of what it infects. This species was reported extinct after the events of Fusion, until traces of it were seen on the remote planet ZDR. So, seven search robots called E.M.M.I. they are sent to the site to verify the supposed signal of the threat, but lose contact with the base soon after.
To investigate and understand what happened, Samus Aran is dispatched to the territory and, following the franchise’s parchment to the letter, loses almost all of his powers at the beginning of the adventure, after confronting a Chozo warrior, who has been part of a civilization that has been present since the beginnings of the series. Deprived of her skills, the bounty hunter discovers that the E.M.M.I. they are also on their trail and that, in order to destroy them, it is necessary to absorb a mysterious energy from the planet’s central units.
This franchise, in a succinct and cool reflection on Nintendo’s modus operandi, carries a somber tone atypical of Nintendo’s standards. Exploring an inhospitable planet dominated by an alien threat – with a great look of loneliness – makes an interesting counterpoint to the colorful and familiar palette of the other Big N characters. In Dread, expect the same intimate content of Fusion, but with additional elements of stealth, here so well incorporated into the gameplay.