Marvel’s Guardians Of The Galaxy Gains Performance Boost And Ray Tracing

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Marvel’s Guardians of the Galaxy, the Eidos-Montréal title that adapts the adventures of the misfit Guardians of the Galaxy, was a welcome surprise. After the Marvel’s Avengers fiasco, developed by Crystal Dynamics, Square Enix managed to deliver a simple and fun space adventure starring Peter Quill and his troupe.

Now, with a new patch just released, Guardians of the Galaxy has the potential to deliver an even better gaming experience thanks to performance improvements and ray tracing support, plus a new save function that can get a lot of people out of situations even so difficult to solve.

The latest game update has significantly improved game performance on the base versions of PlayStation 4 and Xbox One, and now also offers the option to unlock the frame rate on the Xbox Series S.

The title now also has a mode that supports ray tracing, offering very high quality lighting and reflection effects in real time. On consoles, this new feature is exclusive to PlayStation 5 and Xbox Series X.

Another addition that has just arrived and comes in very handy is that now, in case they encounter any unavoidable obstacles, players can return to the beginning of the chapters of their choice. The new function is nothing more than a kind of hidden progress save and is already available in the game.

Launched on October 26 this year, Marvel’s Guardians of the Galaxy has versions for PC, PlayStation 5, Xbox Series X|S, PlayStation 4, Xbox One and Nintendo Switch (via Cloud).