Marvel’s Guardians Of The Galaxy Add Ray-Tracing On PS5 And Xbox Series X


Marvel’s Guardians Of The Galaxy: The game was released in October and has several graphic configurations, both on PC and consoles. More than a month after the release of Marvel’s Guardians of the Galaxy, Eidos Montreal continues to add new features. The title was expected to implement ray tracing technology on PlayStation 5 and Xbox Series X, something that has finally materialized through a new update, also available on other platforms (with other changes). It is a graphical configuration that prioritizes visual quality.

The Square Enix developer also confirms that performance has been improved on PS4 (base console), while it is now possible to unlock the framerate on Xbox Series S, an option especially recommended for those who have a VRR panel. How could it be otherwise, various issues related to bugs and performance have been resolved.

Less than a year together

Peter Quill, also known as Star Lord, is a hero-like scoundrel who hangs out with other very unique characters. He is accompanied by the murderous Gamora, Drax the Destroyer, Rocket and Groot. Eidos Montreal has outlined a highly narrative-focused origin story, reflecting the relationship between all of these protagonists. The truth is that the Guardians have been together for less than a year, an aspect that is perceived in the continuous frictions that occur within the group. Will they be able to overcome their internal differences and fight as true protectors of the galaxy? All is in your hands.

Marvel’s Guardians of the Galaxy was released for PS4, PS5, Xbox One, Xbox Series X, Xbox Series S, PC, and Nintendo Switch (cloud edition). We are talking about a third person action adventure designed for a single player, so there is no option to handle the Guardians in cooperative. The title, developed by the creators of Deus Ex: Mankind Divided, thus begins an original story within the Marvel universe.