The first Mario + Rabbids game was better than it could have been, but it wasn’t perfect. While the turn-based tactical gameplay inspired by XCOM worked surprisingly well with its list of favorite Super Mario characters, and the charm of the two series managed to blend quite smoothly without annoying, there were a few key moments in Mario+ Rabbids Kingdom Battle. questions. One of the biggest of these was the game’s outside world, an element that looks set to improve in the upcoming Mario + Rabbids sequel Sparks of Hope.
In Mario + Rabbids Kingdom Battle, in between battles, players had to guide the titled plumber and his brave team through the world along a straight path. Sometimes players needed to solve a simple environmental puzzle to advance. It’s about as difficult as the world of Mario + Rabbids Kingdom Battle. Mario + Rabbids Sparks of Hope seems to be changing things up a bit by adding lots of new mechanics and options so that players can explore a new world of the game.
New Improved World of Mario + Rabbids Sparks of Hope
At the recent Ubisoft Forward Showcase, a new six-minute presentation of Mario + Rabbids Sparks of Hope was demonstrated. This presentation not only allowed fans to get a better look at the pompous plot of the game, new additions to the game list and a detailed look at the combat gameplay, but also showed a new approach of Mario + Rabbids Sparks of Hope to their world.
Unlike its predecessor, Sparks of Hope will allow players to freely explore each of the game’s biomes, rather than limiting them to a linear path blocked by puzzles and battles. Instead, players will be able to walk through each environment, interacting with various objects and objects to find hidden stars and coins. While the first Mario + Rabbids game used a camera perspective that followed the Beep-O companion robot leading the team, in Mario + Rabbids Sparks of Hope the camera is placed directly behind the team in most outdoor areas, which gives a more accurate sense of scale. .
As players explore the game world, they will also be able to encounter patrolling enemies. Although this has not been confirmed, it seems likely that interacting with these patrolling enemies will result in some form of combat encounter. In the normal world, players will also be able to find many friendly NPCs, some of which will give the player additional missions. In the trailer, in one side mission, Mario collects fish from the river and throws it into the fountain. Another saw Luigi solving a puzzle with the environment by opening a door with redirected water. It looks like these side missions will add a lot of diverse content to Mario+ Rabbids Sparks of Hope, which was a big criticism of the first game.
Each environment featured in the recent trailer for “Sparks of Hope” was very different from each other. A sunset beach, a snow-capped mountain range and some ancient underground ruins are highlighted, each of which apparently adds its own set of unique enemies, non-player characters giving quests, and collectibles. When it comes to the world of Mario + Rabbids Sparks of Hope, there seems to be a lot of variety, and it seems to be pushing the Nintendo Switch to its graphical limitations by showing off some really impressive lighting and environment details.
Mario + Rabbids: Sparks of Hope will be released on October 20 exclusively for the Nintendo Switch.