Horizon Zero Dawn Gets DLSS Support In New PC Update

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Horizon Zero Dawn was one of the first major PlayStation exclusives to make its move to PC under Sony’s own tutelage. The game didn’t arrive in great optimization conditions, but it has been slowly correcting its resources and performance problems. That’s what its latest patch also offers, bringing Nvidia DLSS and AMD FidelityFX Super Resolution into play.

Both technologies use features to deliver higher resolutions without directly impacting GPU performance. DLSS was brought in as an extra option, while FidelityFX Super Resolution arrives as a replacement for the previously available FidelityFX CAS.

But it’s not just resolution technologies that patch 1.11 changes in Horizon Zero Dawn on PC. The game also receives changes in its graphical interface and promises improvements in performance. Check out some highlights below, in free translation:

Gags that occurred during gameplay due to the compilation of background shaders have now been significantly reduced.
The loading screens will now expect shaders to compile completely. This can make loading screens longer on certain systems.
On more advanced machines with faster CPUs, loading screens will typically be shorter, due to more efficient compilation of shaders that better take advantage of high-end CPUs.
The full list of changes brought by patch 1.11 for Horizon Zero Dawn can be found in a post by one of the game’s developers on Reddit.