Halo Infinite Will Extend The First Multiplayer Season Until May

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Halo Infinite: Free-to-play multiplayer is now available as a beta on Xbox One, Xbox Series X, Xbox Series S, and PC. Not that it was a complete surprise, as it had been leaked hours before, but Halo Infinite’s multiplayer modes have arrived earlier than expected. During the Xbox Anniversary Celebration, the event for the twentieth anniversary of Xbox, the North American company has launched the free-to-play multiplayer on One, Series X / S and PC. In addition, the first season of the Battle Pass will be extended longer than planned, until May 2022.

This has been assured by Joseph Staten, chief creative officer, in a new update to Halo Waypoint, the official blog of the saga. “We have made the decision to extend Season 1 to have more time and to ensure that Season 2 reaches our high quality levels,” he explains. In this way, they will be able to finish “the development” of the new season “in a healthy and sustainable way” for the team.

The original idea of ​​343 Industries was to release new seasons every three months.

More content planned

According to Staten, thanks to the extension of the first season, they are not going to limit themselves to offering the same content, but now have the opportunity β€œto add additional events, personalization objects and other content”, so that the experience it will be “richer” from “beginning to end”.

Heroes of the Reach will kick off with cosmetic items to celebrate Xbox’s 20th anniversary. Later, on November 23, we will enjoy the Fracture: Tenrai event.

Halo Infinite multiplayer has been released in beta form, but all game modes are now open to all players. On the other hand, the progression will be transferred to the final version, which will be released on the scheduled date, next December 8, along with the history campaign.

The original release of the new adventure starring the Master Chief was planned to coincide with the arrival of Xbox Series X and Xbox Series S. However, 343 Industries was forced to delay its publication in order to polish the gaming experience.