Halo Infinite Progression Will Be A Priority For 343 Industries


Halo Infinite: The development studio has already made some adjustments, but plans more changes for future updates. Following the release of the Halo Infinite multiplayer beta, 343 Industries has taken a break. This was announced by Brian Jarrad, head of communication for the study, in a tweet where he mentioned that they had listened to the players, but that the priority for that week was “to give the team a well-deserved rest.” When developers return to work, progression will be a top priority.

“Yeah, I’m still playing Halo and I empathize [with players] about progression,” tweeted Jerry Hook, director of design at 343 Industries. “We will be back next week and this will be at the top of the list for the team.” The first adjustments focused on some specific challenges, the progression of which was not very balanced.

VFirst changes to the battle pass

As published by 343 Industries more than a week ago, in response to the comments they decided to modify part of the progression of the battle pass. “For starters, we’ll add the ‘play a game’ challenges to ensure that you constantly progress through the battle pass,” so that it is possible to advance by playing in the games themselves. In addition, they also announced that they will double the duration of the double experience boosters.

Halo Infinite released its multiplayer beta by surprise, right after the 20th anniversary celebration event. All modes and maps will be available when the title sees the light next to the campaign, on December 8. As it is a multiplayer mode that works under the free-to-play model, the product will evolve over time. However, a project of this nature needs a robust battle pass that works in the long term, so they will have to look for a good formula for success.

Multiplayer is free to download on Xbox One, Xbox Series X, Xbox Series S, and PC. The campaign will be sold separately, although of course, it will be part of the Xbox Game Pass catalog from the same day of launch.