GTA Trilogy: The legacy that a franchise like GTA carries ends up imposing, on its creators, an involuntary responsibility. Fans, industry, retailers, analysts, YouTubers and any human being who plays video games end up composing a group that pressures a company to always deliver excellence. Rockstar lives with the heritage it created.
As a GTA fan and collector, it hurts my soul, more than my heart, to see my life-favorite game series get this treatment as it has its flagship trilogy remastered for current platforms.
Rockstar pulled the Definitive Edition of GTA 3, Vice City and San Andreas out of the hat after a wave of rumors that for years have dated back to games that defined an entire generation of consoles and gamers, in journeys that set trends and created important open world paradigms in the industry. 3 as mafia, Vice City as a cartel and San Andreas as a street gang.
The gap was miraculously short between announcement and release, as is rarely seen in the culture of hype: the compilation was unveiled in early October to be released in November, just a month later, under the baton of the Grove Street Games studio, which has a long history of porting games to mobile devices, including the aforementioned GTAs. It is even here that the signs of perdition begin to appear, leaving a question hanging in the air: is there time for the promised rescue?