Nvidia announced on Monday (23) DLSS 2.0, new imaging technology that arrives on RTX 20 video cards. The feature works with Ray Tracing in the graphics processing of games, increasing the performance of the GPU and improving the sharpness of images. The launch of the manufacturer comes along with the API DirectX 12 Ultimate, which allows the development of games with better levels of lighting, shadows and textures and will be present in the new Xbox Series X.
According to the Nvidia announcement, the technology update will be present on GeForce RTX graphics cards, such as RTX 2060, RTX 2080 and Super options, for example. Games like Resident Evil 3 Remake and Wolfenstein: Young Blood, in addition to Fortnite and Playerunknown’s Battleground (PUBG), through Unreal Engine 4, will also support the feature. Tom Clancy’s Ghost Recon Breakpoint also arrives with the new technology in March 2020.
DLSS stands for Deep Learning Super Sampling, an artificial intelligence that works in conjunction with the Ray Tracing system, which is responsible for reproducing lights and shadows more faithful to reality in games. The feature seeks balance, increasing graphics performance and FPS during matches, while also improving the sharpness of images.
In addition, with DLSS running, the user is able to run their games at high resolutions without loss of performance. In the announcement of version 2.0 of artificial intelligence, Nvidia guarantees a processing speed twice as high, in addition to performance above 60 FPS in games in 4K resolution. Another point mentioned by the manufacturer is the possibility to choose between three priority modes: balanced, performance or image quality.
In practice, the novelty will allow the user to notice small details on the scene, such as things written on the walls, or even display increasingly realistic hairs. This type of change can be interesting in suspense or horror games, increasing the character’s interaction with the environment.