The long-awaited Ubisoft title is now available worldwide. All consoles in the Xbox ecosystem can enjoy it, but there are differences.
Assassin’s Creed Valhalla is already a reality on the market. With great ratings behind it and sales that point to be very high, the title starring Eivor in the Viking era of the 9th century offers an impressive technical section in the new generation, but depending on the chosen console we will have one performance or another. In the following video, The Bit Analyst allows us to see the technical differences of the game on Xbox One, Xbox One X, Xbox Series S and Xbox Series X.
Resolution, FPS and speed on load times: Xbox Series X always wins
On the one hand, the two solutions of the previous generation. In Xbox One a resolution of 720p to 900p is reached, while in Xbox One X we can reach I include 2160p with dynamic resolution (drops to 1620p). In the next gen the results show a higher graphic load in the textures without giving up that balance between 1620p and 2160p for resolution, although on Xbox Series S it is not in a natural way. Xbox Series X, the most powerful console today, most of the time hovers between 1800p and 2160p (4K).
Regarding frames per second, on Xbox One it oscillates around 30 and 35 FPS; On Xbox One X we see a performance between 33 and 38 FPS, similar to Xbox Series S, where it seems to be locked at 30 FPS with no drops. Finally, the jewel in the crown is Xbox Series X with 60 FPS without any drop.
Finally, loading times. The SSD memory of the Xbox Series X allows fast trips to be as low as 10 seconds, while the Xbox Series S is in 14 seconds. Xbox One and Xbox One X players have to wait 27 seconds to complete this task.
Assassin’s Creed Valhalla, Ubisoft’s flagship in 2020
Assassin’s Creed Valhalla is now available worldwide for PS4, Xbox One, PC, Google Stadia, and Xbox Series X | S. It will also be on PlayStation 5 this week. It is on Xbox Series X, Microsoft’s high-end model, the only platform where it can work at 4K resolution dynamically while maintaining 60 frames per second.
In our analysis of the game, Borja Ruete delves into all the virtues and aspects to highlight of this long-awaited title, a trip to the Viking era wrapped in Norse mythology and strongly linked to the RPG stele of the two previous episodes, Origins and Odyssey. Close to A, we have considered; without a doubt essential for lovers of the series.