Apex Legends Director: “We refuse to let the team crunch”

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Chad Grenier has responded to an angry gamer who called him a liar and asked him to add more modes for a limited time.

“This is a big lie”. This is one of the niceties that a player of Apex Legends (seventh season) has proffered against the director of the video game, Chad Grenier, in a Reddit thread. The user has asked the developers to implement more modes for a limited time, as he considers that “they are afraid” of doing so. The attitude has not stopped Grenier’s response, in which he has made it clear that it is not in his plans that the team is crunched to make the content arrive more quickly, and he also said that these kinds of modes do not work all that well.

The director’s explanation

“I’ll ignore the part where you call me a liar even if it offends me, but I’ll answer you anyway because I’m a nice guy. We do a lot of LTMs [limited time modes], so we are definitely not scared, “he wrote. “We also see LTMs becoming popular for a couple of days and then decaying to the point where players can’t find matches, so implementing two-week long LTMs isn’t necessarily the right format.”

Regarding labor exploitation, he pointed out the following: “We also reject that the team is subjected to crunch, so that we are probably slower creating content than we work 15 hours a day, but it is not something we are willing to do. We have nearly doubled our team size since launch to accommodate demand for content at a healthy rate. We are really trying to bring you quality content at a healthy rate.

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Apex Legends, developed by Respawn Entertainment, is a free-to-play battle royale, which was originally released on PS4, Xbox One, and PC. Of course, it is also compatible with the new consoles, PS5, Xbox Series X and Xbox Series S. The Nintendo Switch version, however, will have to wait until 2021. This has been a challenging year for the creators of Star Wars Jedi: Fallen Order, as the coronavirus epidemic has forced developers to adapt to the home work environment.


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