A New Release Date For “Skull and Bones” Should Appear “Very Soon” After The Last Delay


According to Ubisoft, a new release date for Skull & Bones will be announced “very soon” after the game’s latest delay.

After it was announced last September that the release of the long-awaited game was postponed again until 2023, this week the game was postponed again, and now a release in 2024 looks likely.

Now that the latest delay has been confirmed, Ubisoft has shared a new statement online promising a new release date “very soon.”

They wrote that their “determination and focus remain the same” to “offer the best gaming experience for our game from day one.”

To explain the delay, they said it was due to “further polishing and balancing our gaming experience based on your feedback on previous tests.”

See the full statement below.


The latest delay is not the first time that the release of Skull & Bones has been postponed. Initially, this was announced at the Ubisoft E3 2017 press conference, and last year it was reported that a long development cycle and numerous delays were caused by a series of director changes.

In a January 2023 update, Ubisoft confirmed that the game is likely to be released in 2024, citing “serious challenges as the industry continues to shift to megabrends and long-lasting games.”

The company added that the delay will allow for a “much more refined and balanced experience and raise awareness,” promising that players will be “well surprised by its development.”

Back in September 2020, Skull & Bones creative director Elizabeth Pellen addressed the delay of the game in a letter in which she also briefly described what fans can expect from the team in the future and confirmed her team’s commitment to launching the game.

“Over the past few months, critical issues have had to be resolved, such as: how do we modernize the classic pirate fantasy? How can we provide a more immersive and intuitive experience? How do we create cool and memorable moments in the game? It was clear that in order to get answers to most of these questions, we needed more development time.”


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